PEMBUATAN GAME 2D RHYTHM RUNNING “CATCH THE BEAT” PADA PLATFORM ANDROID

Grandy Grandy, Jeanny Pragantha, Darius Andana Haris

Abstract


The game is developed using Unity Game Engine and C# language as a script maker. The game consist of 15 music with 4 music genres. The concept of this game is that the player must complete the stage containing various obstacles that can be passed or destroyed according to music’s beat and tempo. Touchscreen is used to control the game. The test results show that the game "Catch The Beat" is a game with moderate difficulty level, can be entertaining and easy to control. Some players are interested to play this game again.


Keywords


Android Game, Music, Rhythm Running Game, Catch The Beat, Unity

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References


Saul I. Gass, “What Is Game Theory and What Are Some of Its Applications?,” https://www.scientificamerican.com/article/What-Is-Game-Theory-and-W/, 1 September 2020.

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Justin Ng, Pembuatan Game “Rhythm Holic!” Pada Platform Android, (Jakarta: Program Studi Teknik Informatika Fakultas Teknologi Informasi Universitas Tarumanagara), h.87, 2020

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Merriam-Webster, Definition of Video Game by Merriam-Webster, https://www.merriam-webster.com/dictionary/video%20game, 2 September 2020

Jesse Schell, The Art of Game Design, 3rd (London: CRC Press, 2019), h. 48

Brad Day, “Alpha vs. Beta Testing,” https://www.Betabound.Com/Alpha-Testing-vs-Beta-Testing/, 3 September 2020


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