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PEMBUATAN GAME ACTION-ADVENTURE 2.5D “DYSPHORIA: DELIRIOUS REALM” DENGAN UNITY
DOI : 10.24912/jiksi.v8i1.11470
Helmy Yusuf Sutanto
,
Jeanny Pragantha
,
Darius Andana Haris
page 62-68
Abstract : 747
|
PDF : 463
DOI : 10.24912/jiksi.v8i1.11470
PEMBUATAN GAME BURGER MADNESS KHUSUS ANDROID
DOI : 10.24912/jiksi.v1i2.3131
Hendra Hendra
,
Jeanny Pragantha
,
Darius Andana H
page 125-130
Abstract : 281
|
DOI : 10.24912/jiksi.v1i2.3131
PEMBUATAN GAME RHYTHM VR “SABEAT” PADA ANDROID
DOI : 10.24912/jiksi.v8i2.11543
Yobel Octavinus
,
Jeanny Pragantha
,
Darius Andana Haris
page 320-324
Abstract : 409
|
PDF : 244
DOI : 10.24912/jiksi.v8i2.11543
PEMBUATAN VISUAL NOVEL HALO
DOI : 10.24912/jiksi.v4i1.155
Jonathan Andreas Rawung
,
Jeanny Pragantha
,
Darius Andana Haris
page 154 - 161
Abstract : 385
|
PDF : 178
DOI : 10.24912/jiksi.v4i1.155
PEMBUATAN GAME 2D PLATFORM “BOLA” BERBASIS WEBSITE
DOI : 10.24912/jiksi.v10i1.17793
Anthony Anthony
,
Jeanny Pragantha
,
Darius Andana Haris
Abstract : 1180
|
PDF : 714
DOI : 10.24912/jiksi.v10i1.17793
PENENTUAN KELAS DENGAN NEAREST NEIGHBOR CLUSTERING DAN PENGGUNAAN METODE NAÏVE BAYES UNTUK KLASIFIKASI DOKUMEN
DOI : 10.24912/jiksi.v1i1.3075
Handry Wardoyo
,
Jeanny Pragantha
,
Viny Christanti M.
page 79-85
Abstract : 342
|
DOI : 10.24912/jiksi.v1i1.3075
PERANCANGAN GAME TOP DOWN ROGUELIKE SHOOTER “ARCANA MEMORIES” PADA PC
DOI : 10.24912/jiksi.v9i1.11583
Johny Andersen
,
Jeanny Pragantha
,
Darius Andana Haris
page 135-141
Abstract : 851
|
PDF : 435
DOI : 10.24912/jiksi.v9i1.11583
PEMBUATAN GAME TIME MANAGEMENT “STREET FOOD” BERBASIS ANDROID
DOI : 10.24912/jiksi.v7i2.7354
Viona Eka Mustika
,
Jeanny Pragantha
,
Darius Andana Haris
page 129-136
Abstract : 640
|
PDF : 338
DOI : 10.24912/jiksi.v7i2.7354
PERANCANGAN GAME 3D VIRTUAL PET “MoAR” BERBASIS ANDROID
DOI : 10.24912/jiksi.v2i2.3197
Cliffen Allen
,
Jeanny Pragantha
,
Darius Andana H
page 26-33
Abstract : 303
|
DOI : 10.24912/jiksi.v2i2.3197
SPK REKRUTMEN MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING BERBASIS WEBSITE
DOI : 10.24912/jiksi.v10i1.17854
Lucas Lucas
,
Jeanny Pragantha
,
Manatap Dolok Lauro
Abstract : 637
|
PDF : 478
DOI : 10.24912/jiksi.v10i1.17854
PEMBUATAN GAME EDUKASI “HAFIZ QURAN” PADA PLATFORM ANDROID
DOI : 10.24912/jiksi.v8i2.11532
Kirey Larasati
,
Jeanny Pragantha
,
Darius Andana Haris
page 256-260
Abstract : 330
|
PDF : 528
DOI : 10.24912/jiksi.v8i2.11532
PEMBUATAN GAME TOWER DEFENSE SUMMONER’S QUEST MENGGUNAKAN UNITY DENGAN TOUCH GESTURE RECOGNIZER
DOI : 10.24912/jiksi.v4i2.1393
Bill Kevin
,
Jeanny Pragantha
,
Darius Andana Haris
page 340 - 347
Abstract : 558
|
PDF : 308
DOI : 10.24912/jiksi.v4i2.1393
PEMBUATAN GAME PLATFORMER “INTERVAL” DENGAN FITUR AUTO JUMPING
DOI : 10.24912/jiksi.v9i1.11601
Zinpo Subetha
,
Jeanny Pragantha
,
Darius Andana Haris
page 237-242
Abstract : 588
|
PDF : 432
DOI : 10.24912/jiksi.v9i1.11601
PEMBUATAN GAME 2D MULTIPLAYER SHOOTING “BERZEKER’S TRIAL” PADA PLATFORM PC
DOI : 10.24912/jiksi.v8i1.11465
Donny Kurniawan
,
Jeanny Pragantha
,
Darius Andana Haris
page 42-47
Abstract : 497
|
PDF : 543
DOI : 10.24912/jiksi.v8i1.11465
PEMBUATAN GAME MARI BERMAIN BAMBU DAN KAYU
DOI : 10.24912/jiksi.v1i2.3123
Diana Yulinda
,
Jeanny Pragantha
,
Darius Andana H
page 79-85
Abstract : 387
|
DOI : 10.24912/jiksi.v1i2.3123
PEMBUATAN GAME PARTY MULTIPLAYER 2D “ARCATE MANIA” PADA PLATFORM PC
DOI : 10.24912/jiksi.v8i2.11540
Virginia Virginia
,
Jeanny Pragantha
,
Darius Andana Haris
page 309-316
Abstract : 435
|
PDF : 288
DOI : 10.24912/jiksi.v8i2.11540
PEMBUATAN GAME LAST ORDER MENGGUNAKAN UNITY
DOI : 10.24912/jiksi.v4i1.151
Herman Kosasi
,
Jeanny Pragantha
,
Rendi Kristyadi
page 125 - 134
Abstract : 422
|
PDF : 134
DOI : 10.24912/jiksi.v4i1.151
PEMBUATAN GAME PLATFORM ENDLESS RUNNING “Ruiner” BERBASIS WEB
DOI : 10.24912/jiksi.v9i2.13112
Alex Fenturi
,
Jeanny Pragantha
,
Darius Andana Haris
page 92-100
Abstract : 1093
|
PDF : 399
DOI : 10.24912/jiksi.v9i2.13112
PERANCANGAN PERINGKAS BERITA OTOMATIS DENGAN MEMPERHATIKAN SINONIM MENGGUNAKAN METODE WEIGHT OF FEATURE
DOI : 10.24912/jiksi.v1i1.3063
Ardianto Ardianto
,
Jeanny Pragantha
,
Viny Christanti M.
page 17-24
Abstract : 293
|
DOI : 10.24912/jiksi.v1i1.3063
PEMBUATAN GAME 2D RHYTHM RUNNING “CATCH THE BEAT” PADA PLATFORM ANDROID
DOI : 10.24912/jiksi.v9i1.11566
Grandy Grandy
,
Jeanny Pragantha
,
Darius Andana Haris
page 100-105
Abstract : 647
|
PDF : 357
DOI : 10.24912/jiksi.v9i1.11566
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