PENERAPAN PERPUSTAKAAN INTERAKTIF TERHADAP GENERASI MILENIAL INDONESIA

William Winata, Stephanus Huwae
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Abstract

Reading is an observational process that is utilized to acquire  informations in media literatures. Millennials in Indonesia are stultified of the collected literatures that they cease to pursue reading activities. It is known that Indonesia is placed 1/69 with low reading interest. This is supported by the data that only 1 / 1,000 people actually enjoy reading. But the growing media of digital books did not generate an increase in interests. So what is the architectural response that will be able to provide stimulis for users to spark an interest in reading. Interactive and easing programs are needed to assist information necessities among millennials. Sharing informations does have have to rely on mere literature exclusively, multimedia approaches and occuring discussions between visitors can also be equally effective. The design that is located in the Pesing area, Daan Mogot, West Jakarta will apply Cellular Automata (CA) based design methods as a representation of the growth and development of digital books.

 

Abstrak

Membaca merupakan sebuah proses mengamati untuk mendapatkan sebuah informasi baik dalam media literasi. Kalangan milenial Indonesia sangat bosan dan jenuh dengan kumpulan literasi-literasi sehingga mereka malas membaca. Seperti diketahui, Indonesia mendapati peringkat 1/69 dengan minat baca rendah. Hal ini diperkuat dengan 1/1.000 orang yang sangat suka membaca. Walaupun media buku digital semakin berkembang tidak membuat mereka semangat untuk membaca. Oleh karena itu bagaimana solusi dari arsitektur yang dapat memberi stimulan bagi para kalangan milenial supaya meningkatkan semangat membaca. Pendekatan melalui program yang interaktif serta menenangkan sangat dibutuhkan untuk menunjang kebutuhan informasi para kalangan milenial. Tidak hanya berfokus pada sebuah literasi belaka, namun kebutuhan informasi bisa dengan pendekatan multimedia, maupun bisa saling berdiskusi antar pengunjung untuk bisa saling berbagi informasi. Lokasi perancangan yang terletak di kawasan Pesing, Daan Mogot, Jakarta Barat ini juga menggunakan pendekatan metode desain berbasis Cellular Automata (CA) sebagai representasi dari pertumbuhan dan perkembangan buku digital.

Keywords

milenial; membaca; program; interaktif; multimedia

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