RUANG KREATIF DIGITAL

Cindy Valenci, Tony Winata
| Abstract views: 34 | views: 29

Abstract

Millennial are considered as a generation that could integrate with technology better than previous generation. The presence of technology is something that can’t be removed in this generation. They live a life which always have been connected with technology, and also entitled as net generation that has the ability to be connected with various worlds. With today’s advancement, presence of technology in millennial generation affect workshop machinery with digital technology. The formed program is expected to be able to answer the characteristics of the millennial generation in the digital technology sector by providing workshops with education and training space for start-ups. The designed space system consists of several programs combined based on analysis of Millennial generation needs and workspace typology analysis. The choice of location is chosen based on several criteria; based on the location of the city center, close to many presences of the millennial, and located in where public transportation is easily accessible. The design created will have the concept of a digitally made product, so that it attracts visitors. The rental system is applied in buildings based on the following spaces with supporting facilities. Placement and orientation will be adjusted according to the results of the site analysis, and to create an environmentally friendly building, the ground floor building will be half open and greenery concept around the site.       

Abstrak

Generasi milenial termasuk generasi yang bisa berintegrasi dengan teknologi dari generasi sebelumnya. Hadirnya teknologi bagaikan sesuatu yang tidak dapat dipisahkan dengan generasi ini. Semasa hidup yang selalu terkoneksi dengan digital online maka generasi ini disebut juga net generation yang dapat terkoneksi dengan berbagai dunia. Secara perkembangan zaman, hadirnya teknologi dalam generasi milenial mempengaruhi mesin peralatan bengkel kerja dengan teknologi digital. Program yang terbentuk diharapkan dapat menjawab karakteristik generasi milenial dalam sektor teknologi digital dengan penyediaan bengkel kerja serta memberikan ruang edukasi dan pelatihan bagi start-up. Sistem ruang yang dirancang terdiri dari beberapa program yang digabungkan berdasarkan analisa kebutuhan generasi milenial serta berdasarkan analisa tipologi ruang kerja. Pemilihan lokasi dipilih berdasarkan beberapa kriteria; berdasarkan peletakannya di pusat kota, dekat dengan banyaknya keberadaan generasi milenial, serta peletakannya yang mudah dijangkau dengan kendaraan umum. Desain yang dibuat akan memiliki konsep suatu hasil produk dari digital, sehingga menarik pengunjung. Sistem sewa yang diberlakukan dalam bangunan berdasarkan ruang-ruang berikut dengan fasilitas penunjangnya. Penempatan dan orientasi akan disesuaikan oleh hasil analisa tapak dan untuk menciptakan bangunan yang ramah lingkungan, lantai dasar dibuat setengah terbuka dan adanya penghijauan disekitar tapak.

Keywords

bengkel kerja; digital; millenial

Full Text:

PDF

References

Adiibah, N. S. (2017, 5 22). kumparan. Retrieved from https://kumparan.com/soprema-ugm1494294022902/inilah-tiga-subsektor-industri-kreatif-yang-menjadi-unggulan-perekonomian-kreatif

Arnett, J. J. (2004). Emerging adulthood: the winding road from the late teens through the twenties. New York: Oxford University Press.

Art Gallery of the Future (2011), “The Art Gallery of the Future, and Why We Must Digitize Art,” http://relfectionsancontemplations.wordpress.com/2011/02/06/why-art-must-be-digitized/."

Azzam, I. R. (2016, 10 19). workshop adalah. Retrieved from fablabbandung: https://www.fablabbandung.org/workshop-adalah/

Bandini, M. (2010). Typology as a Form of Convention. AA Files, 3(2), 45.

Burke, J. (2014). Makerspaces: A Practical Guide for Librarians. United Kingdom: Rowman & Littlefield.

Colegrove, Tod,(2013) “Editorial Board Thoughts: Libraries as Makerspace?” dalam Information Technology And Libraries, hlm.13

Gershenfeld, N. (2005). Fab: The Coming Revolution on Your Desktop. From Personal Computers to Personal Fabrication. Cambridge: Basic Books

Howe, N., & Strauss, W. (2000). Millennials rising: the next great generation /by Neil Howe and Bill Strauss ; cartoons by R.J. Matson.. New York: Vintage Books.

Jones, G. (1995). Leaving home. Buckingham [England: Open University Press.]

Kumparan. (n.d.). Inilah Tiga Subsektor Industri Kreatif Yang Menjadi Unggulan Perekonomian Kreatif. Retrieved from Kumparan.

Maslow, A. H. (1970). Motivation and personality (2d ed.). New York: Harper & Row.

Moneo, R. (1976).On Typology.Oppositions. p23.

Pisarski, A. (2014) “Finding a place for tween; Makerspace and Libraries”, dimuat dalam Jurnal Fall: Children and Libraries

Syafwandi, Waluyo, H. & Muttaqin, Z. (1996). National Integration: A Cultural Approach. Ministry of Education and Culture, Jakarta. (BETAWI STYLE BUILDING)

Timmerman, K. (2015). Understanding the Needs of the Millennial Generation in Their Living Environment. Millennials and Home, 178.

Tsukamoto, Y., & Kaijima, M. (2010). Behaviorology. New York: Rizzoli.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Refbacks

  • There are currently no refbacks.