PERANCANGAN GAME PLATFORMER “GRAPPLE” PADA PC

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Gery Trenaldy
Darius Andana Haris
Jeanny Pragantha
Carlene Lim

Abstract

"Grapple" is a platformer game designed using Unity and targeted to be played on PC. Sprites and assets used in this game were created with Pixilart. Players can choose between 2 level packs where each level pack consists of 6 levels. The goal in the game "Grapple" is to pass all available obstacles with the help of a grappling gun and get the highest score possible from each played level. Design & Planning carried out using game design methods. Testing is carried out using black box testing.

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