THE EFFECT OF BRAND PROMINENCE AND MUSIC INVOLVEMENT ON BRAND RECALL IN MUSIC VIDEO

Main Article Content

Irenia Binardi Wijaya
Cokki Cokki

Abstract

Research in developing countries is still limited, especially regarding product placement in Korean music. This study aims to determine the effect of brand prominence and music involvement on brand recall. This study used the pre-test and post-test experimental method. The Korean music video, namely "It G Ma", was presented to 55 students. The results showed that participants tended to have a stronger brand recall on prominent product placements when they had known the brand before, and music involvement does not affect brand recall.

Article Details

Section
Articles

References

E. M. Steortz, “The Cost Efficiency and Communication Effects Associated with Brand Name Exposure Within Motion Pictures,” West Virginia University, 1987.

D. Vashist, “Effect of product involvement and brand prominence on advergamers’ brand recall and brand attitude in an emerging market context,” Asia Pacific J. Mark. Logist., vol. 30, no. 1, pp. 43–61, 2018, doi: 10.1108/APJML-01-2016-0014.

D. Vashisht and S. S. Pillai, “Are you able to recall the brand? The impact of brand prominence, game involvement and persuasion knowledge in online-advergames,” J. Prod. Brand Manag., vol. 26, no. 4, pp. 402–414, 2017, doi: 10.1108/JPBM-02-2015-0811.

P. B. Gupta and K. R. Lord, “Product placement in movies: The effect of prominence and mode on audience recall,” J. Curr. Issues Res. Advert., vol. 20, no. 1, pp. 47–59, 1998, doi: 10.1080/10641734.1998.10505076.

B. S. Ong and D. Meri, “Should product placement in movies be banned?,” J. Promot. Manag., vol. 2, no. 3–4, pp. 159–175, 1995, doi: 10.1300/J057v02n03_09.

L. A. Babin and S. T. Carder, “Viewers’ recognition of brands placed within a film,” Int. J. Advert., vol. 15, no. 2, pp. 140–151, 1996, doi: 10.1080/02650487.1996.11104643.

L. A. Babin and S. T. Carder, “Advertising via the box office: Is product placement effective?,” J. Promot. Manag., vol. 3, no. 1–2, pp. 31–52, 1996, doi: 10.1300/J057v03n01.

S. K. Balasubramanian, “Beyond advertising and publicity: Hybrid messages and public policy issues,” J. Advert., vol. 23, no. 4, pp. 29–46, 1994, doi: 10.1080/00913367.1943.10673457.

I. Brennan, K. M. Dubas, and L. A. Babin, “The influence of product-placement type & exposure time on product-placement recognition,” Int. J. Advert., vol. 18, no. 3, pp. 323–337, 1999, doi: 10.1080/02650487.1999.11104764.

D. M. Grigorovici and C. D. Constantin, “Experiencing interactive advertising beyond rich media: Impact of ad type and presence on brand effectiveness in 3D gaming immersive virtual environments,” J. Interact. Advert., vol. 5, no. 1, pp. 22–36, 2004, doi: 10.1080/15252019.2004.10722091.

F. De Gregorio and Y. Sung, “Giving a shout out to Seagram’s gin : Extent of and attitudes towards brands in popular songs,” J. Brand Manag., vol. 17, no. 3, pp. 218–235, 2009, doi: 10.1057/bm.2009.4.

F. Guo, G. Ye, L. Hudders, W. Lv, M. Li, and V. G. Duffy, “Product placement in mass media: A review and bibliometric analysis,” J. Advert., vol. 48, no. 2, pp. 215–231, 2019, doi: 10.1080/00913367.2019.1567409.

A. Z. Afiff, W. N. Furi, and D. W. Mertoprawiro, “How brand equity and movieliking can override impact of misleading brand placement toward brand attitudes,” South East Asian J. Manag., vol. 8, no. 1, pp. 65–87, 2014, doi: 10.21002/seam.v8i1.3102.

Cokki, L. Soelaiman, and I. Puspitowati, “Transformasi digital merek-merek Indonesia dalam bentuk penempatan produk pada web series di situs web Youtube,” Dev. Res. Manag., vol. 14, no. 1, pp. 155–170, 2019, doi: 10.19166/derema.v14i1.1305.

E. Jung and M. Childs, “Destination as product placement: An advertising strategy to impact beliefs and behavioral intentions,” J. Int. Consum. Mark., vol. 32, no. 3, pp. 178–193, 2020, doi: 10.1080/08961530.2019.1662355.

J. L. Zaichkowsky, “The personal involvement inventory: Reduction, revision, and application to advertising,” J. Advert., vol. 23, no. 4, pp. 59–70, 1994, doi: 10.1080/ 00913367.1943.10673459.

M. B. Traylor and W. B. Joseph, “Measuring consumer involvement in products: Developing a general scale,” Psychol. Mark., vol. 1, no. 2, pp. 65–77, 1984, doi: 10.1002/mar.4220010207.

K. R. Lord and R. E. Bumkrant, “Attention versus distraction:The interactive effect of program involvement and attentional devices on commercial processing,” J. Advert., vol. 22, no. 1, pp. 47–60, 1993, doi: 10.1080/00913367.1993.10673396.

D. Davtyan, K. Stewart, and I. Cunningham, “Comparing brand placements and advertisements on brand recall and recognition,” J. Advert. Res., vol. 56, no. 3, pp. 299–310, 2016, doi: 10.2501/JAR-2016-036.

D. A. Aaker, Managing Brand Equity: Capitalizing on the Value of Brand Name. New York, NY: The Free Press, 1991.

M. R. Nelson, “Recall of brand placements in computer/video games,” J. Advert. Res., vol. 42, no. 2, pp. 80–92, 2002, doi: 10.2501/JAR-42-2-80-92.

T. G. Morrison, G. Bryan, and G. W. Chilcoat, “Journal of Adolescent & Adult Literacy,” J. Adoslescent Adult Lit., vol. 45, no. 8, pp. 758–767, 2002, [Online]. Available: http://www.jstor.org/stable/40012828.

K. Ape, “It G Ma.” Hi-Lite Records, 2015, [Online]. Available: https://www.youtube.com/watch?v=DPC9erC5WqU.

J. F. Hair, J. J. Risher, M. Sarstedt, and C. M. Ringle, “When to use and how to report the results of PLS-SEM,” Eur. Bus. Rev., vol. 31, no. 1, pp. 2–24, 2019, doi: 10.1108/ EBR-11-2018-0203.