Jurnal Ilmu Komputer dan Sistem Informasi (JIKSI) diterbitkan oleh Fakultas Teknologi Informasi Universitas Tarumanagara (FTI Untar) Jakarta sebagai media publikasi karya ilmiah mahasiswa program studi Teknik Informatika dan Sistem Informasi FTI Untar. Karya-karya ilmiah yang dihasilkan berupa hasil penelitian kualitatif dan kuantitatif, perancangan sistem informasi, analisis dan perancangan progam aplikasi. Jurnal ini terbit dua kali dalam setahun yaitu pada bulan Januari dan Agustus.
Published: 2017-01-06
Articles
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https://doi.org/10.24912/jiksi.v4i2.71
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https://doi.org/10.24912/jiksi.v4i2.72
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https://doi.org/10.24912/jiksi.v4i2.73
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https://doi.org/10.24912/jiksi.v4i2.75
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https://doi.org/10.24912/jiksi.v4i2.77
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https://doi.org/10.24912/jiksi.v4i2.78
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https://doi.org/10.24912/jiksi.v4i2.83
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https://doi.org/10.24912/jiksi.v4i2.84
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https://doi.org/10.24912/jiksi.v4i2.85
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https://doi.org/10.24912/jiksi.v4i2.86
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https://doi.org/10.24912/jiksi.v4i2.87
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https://doi.org/10.24912/jiksi.v4i2.88
PEMBUATAN GAME SHOOTER “FSN” MENGGUNAKAN WEBCAM SEBAGAI GAME CONTROLLER PADA KOMPUTER/LAPTOP
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https://doi.org/10.24912/jiksi.v4i2.90
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https://doi.org/10.24912/jiksi.v4i2.91
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https://doi.org/10.24912/jiksi.v4i2.92
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https://doi.org/10.24912/jiksi.v4i2.93
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https://doi.org/10.24912/jiksi.v4i2.94
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https://doi.org/10.24912/jiksi.v4i2.95
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https://doi.org/10.24912/jiksi.v4i2.96
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https://doi.org/10.24912/jiksi.v4i2.97
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https://doi.org/10.24912/jiksi.v4i2.98
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https://doi.org/10.24912/jiksi.v4i2.99
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https://doi.org/10.24912/jiksi.v4i2.104
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https://doi.org/10.24912/jiksi.v4i2.102
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https://doi.org/10.24912/jiksi.v4i2.103
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https://doi.org/10.24912/jiksi.v4i2.105
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https://doi.org/10.24912/jiksi.v4i2.106
CUSTOMER SEGMENTATION MENGGUNAKAN FUZZY C-MEANS CLUSTERING PADA E-COMMERCE HENZ COLLECTION
175 - 179
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https://doi.org/10.24912/jiksi.v4i2.108
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https://doi.org/10.24912/jiksi.v4i2.109
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https://doi.org/10.24912/jiksi.v4i2.110
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https://doi.org/10.24912/jiksi.v4i2.111
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https://doi.org/10.24912/jiksi.v4i2.112
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https://doi.org/10.24912/jiksi.v4i2.113
IDENTIFIKASI KEPRIBADIAN BERDASARKAN TANDA TANGAN MENGGUNAKAN BACKPROPAGATION NEURAL NETWORK (BPNN)
218 - 224
ANALISIS EMOSI PADA TEKS BAHASA INDONESIA DENGAN METODE NEIGHBOUR-WEIGHTED K-NEAREST NEIGHBOUR
225 - 251
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https://doi.org/10.24912/jiksi.v4i2.116
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https://doi.org/10.24912/jiksi.v4i2.117
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https://doi.org/10.24912/jiksi.v4i2.118
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https://doi.org/10.24912/jiksi.v4i2.119
|Abstract views: 219 |
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https://doi.org/10.24912/jiksi.v4i2.120
PERANCANGAN APLIKASI BERBASIS WEB UNTUK MEMETAKAN PENYAKIT PADA PUSAT KESEHATAN MASYARAKAT
258 - 261
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https://doi.org/10.24912/jiksi.v4i2.122
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https://doi.org/10.24912/jiksi.v4i2.123
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https://doi.org/10.24912/jiksi.v4i2.124
|Abstract views: 220 |
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https://doi.org/10.24912/jiksi.v4i2.125
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https://doi.org/10.24912/jiksi.v4i2.126
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https://doi.org/10.24912/jiksi.v4i2.127
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https://doi.org/10.24912/jiksi.v4i2.128
|Abstract views: 268 |
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https://doi.org/10.24912/jiksi.v4i2.129
COURSE MANAGEMENT SYSTEM DENGAN PERKIRAAN JUMLAH KELAS MATA KULIAH DENGAN K-MEANS DAN K-MEDOIDS
325 - 328
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https://doi.org/10.24912/jiksi.v4i2.131
|Abstract views: 409 |
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https://doi.org/10.24912/jiksi.v4i2.132
PEMBUATAN GAME TOWER DEFENSE SUMMONER’S QUEST MENGGUNAKAN UNITY DENGAN TOUCH GESTURE RECOGNIZER
340 - 347
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https://doi.org/10.24912/jiksi.v4i2.1396