International Journal of Application on Sciences, Technology and Engineering
type: channel
description: International Journal of Application on Sciences , Technology and Engineering
publisher: Graduate Program of Universitas Tarumanagara
language: en-US
publication name: International Journal of Application on Sciences, Technology and Engineering
issn: 2987-2499
items: DESIGN OF AUTOMATIC ELECTRIC DRILLS TO DETECT AND ADJUST DEPTH AND ERGONOMIC LIDAR AND GYROSCOPE BASED
items: RISK HANDLING OF IT MANDIRI BUILDING
items: TRIANGLE HEDGING TRADING ROBOT WITH CURRENCY PAIR CORRELATION FOR THE FOREX MARKET
items: TRIANGLE HEDGING AND AVERAGING TRADING ROBOT FOR METATRADER 4 PLATFORM
items: Optimizing Natural Lighting in Shophouses in the Pondok Lestari Housing Complex: A Case Study
items: CLASSIFICATION OF SIBERIAN HUSKY AND GOLDEN RETRIEVER DOGS USING CONVOLUTIONAL NEURAL NETWORK METHOD
items: DESIGN OF ROTARY TABLE OF AUTO TIGHTENING FRONT CUSHION MACHINE AT PT. MATAHARI MEGAH
items: DESIGNING VERTICAL AXIS WIND TURBINE FOR SMALL SCALE POWER GENERATION WITH 3D PRINTER
items: IMPLEMENTATION OF AN AUTOMATIC WEIGHT PRINTING SYSTEM USING A LOADCELL CONVEYOR
items: ANALYSIS OF SETTLEMENT FACILITIES IN TANGERANG DISTRICT, TANGERANG CITY
items: THE PHILOSOPHY OF THE PONDOK UME AS AN EFFORT TO OVERCOME FLOODS IN THE RANGKUI RIVER AREA OF PANGKALPINANG, BANGKA
items: DESIGNING A WEB-BASED BOOKING SERVICE APPLICATION AT GARASINOS WORKSHOP
items: IMPLEMENTATION OF WEB-BASED TRANSACTION SERVICES AT CAHAYA SEMI WORKSHOP
items: WEB-BASED E-RECRUITMENT APPLICATION DEVELOPMENT USING THE WATERFALL METHOD: A CASE STUDY OF THE COMPANY PT. XYZ
items: USE OF INFORMATION SYSTEM TECHNOLOGY IN PRINTING BUSINESS DEVELOPMENT
items: DESIGNING A WEBSITE-BASED APPLICATION FOR SELLING WOODEN FURNITURE AT UD. KURNIA ILLAHI
items: DESIGNING A WEB-BASED AGRICULTURAL PRODUCT SALES APPLICATION AT TOKO TANI CITRA IN BANGKA
items: WEB-BASED ARTS SERVICE BOOKING APPLICATION SYSTEM
items: DESIGNING ESCAPE FROM THEM 2D PLATFORMER SURVIVAL GAME FOR WINDOWS
items: DESIGNING A 2D PLATFORMER GAME "FROG MARIO" BASED ON WINDOWS
items: WEBSITE BASED SCHEDULING SYSTEM FOR THE LIVING WORD COMMUNITY
items: RECOGNITION OF WORKOUT EXERCISE BASED ON IMAGE PROCESSING USING CNN MOBILENETV2 AND EFFICIENTNETB3
items: DESIGNING 2D SHOOTER GAME RICOCHET ON WINDOWS PLATFORM
items: DESIGNING OF Z-CLEAN HOME SERVICE WEBSITE
items: WEBSITE BASED MALIKI TOAST CASHIER SYSTEM DESIGN
items: DESIGNING VR SHOOTER GAME “HOW FAST” ON GOOGLE CARDBOARD
items: DESIGNING LAST STAND 2D SHOOTER ON WINDOWS PLATFORM
items: PT SATYA ABADI VISIMED INVENTORY APPLICATION DESIGN
items: DESIGN OF SYSTEM INFORMATION MANAGEMENT FOR TOKO BERLIAN PARFUME WEBSITE
items: RESEARCH MAPPING OF INNOVATION, ENTREPRENEURSHIP, INTRAPRENEURSHIP, AND BUSINESS INCUBATORS
items: STRATEGIC PLANNING ON ELECTRIC MOTORCYCLE MANUFACTURING COMPANY WITH HOSHIN KANRI AND BALANCED SCORECARD METHODS
items: IMPLEMENTATION OF VIRTUAL CONVERSATION WITH THE COSINE SIMILARITY METHOD IN TOURISM SERVICE APPLICATIONS IN EAST KALIMANTAN
items: SUSTAINABLE AND RELIABLE IOT-BASED SOLUTION SYSTEM FOR SMART FARMING IN INDONESIA
items: IMPROVING PROJECT QUALITY, BUDGETING AND SAFETY MANAGEMENT OF COATING PROCESSES IN OIL AND CHEMICAL COMPANIES
items: CONTROLLING RAW MATERIAL SUPPLIES TO MINIMIZE BULLWHIP EFFECT IN MAKING WATER PUMP HOUSINGS BY DIE CASTING
items: ERGONOMIC ADJUSTABLE CHAIR AS AN INNOVATIVE PRODUCT MODIFICATION USING WATER HYCINTH WASTE
items: PACKAGING FACTORY LAYOUT DESIGN USING SYSTEMATIC LAYOUT PLANNING AND COMPUTERIZED RELATIONSHIP LAYOUT PLANNING METHODS
items: FEASILBILITY STUDY ON OPENING A NEW BUSINESS BRANCH FOR SME VICTORIA PROPERTY FLOWER DECORATION
items: DESIGN OF STUDENT GRADUATION PREDICTION SYSTEM USING NAIVE BAYES AND WEBSITE-BASED DECISION TREE
items: JOINT K-MEANS AND MODIFIED KNN FOR FAULT RESOLVING TIME PREDICTION OF TELECOMMUNICATION TROUBLE TICKET
items: OPTIMIZING SUPPLIER SELECTION IN MULTI JAYA ABAD BUILDING STORE USING AHP
items: STREAMLINING LAUNDRY SERVICES : ENHANCING CUSTOMER EXPERIENCE WITH THE “HASSLE-FREE PICKUP” FEATURE IN REINE LAUNDRY’S MOBILE APP
items: WIKEN CAKES WEBSITE: A SOLUTION TO CUSTOMER PROBLEMS
items: WEB-BASED APPLICATION TO CLASSIFY STUDENT’S REPORT OF MBKM PROGRAMS IN IBIKFTI
items: CRYPTOCURRENCY PRICE PREDICTION USING SUPPORT VECTOR REGRESSION
items: PLC PROGRAM OPTIMIZATION ON MODULAR PRODUCTION SYSTEM DISTRIBUTION AND PICK & PLACE STATION
items: MOBILE-BASED FOOD RECOMMENDATION SYSTEM USING HYBRID FILTERING METHODS

DESIGN OF AUTOMATIC ELECTRIC DRILLS TO DETECT AND ADJUST DEPTH AND ERGONOMIC LIDAR AND GYROSCOPE BASED
type: item
description: A drilling machine is a tool that moves by rotating a cutting tool used to make a hole in a plane. Usually, electric drills come with attachments that can be used to drill more accurately and precisely. One of the drill attachments are LiDAR and gyroscope attachments, LiDAR attachment allows drill users to adjust depths and the range of the drill to a plane and gyroscope to adjust the incline or tilt. Developing such attachments will reduce space for storage and time to attach a support unit to the drill, it helps users to automatically turn the drills of when it reaches the length that users desire and adjust the incline or the tilt of the drill. The methods used in developing the automatic drill are analysis and research regarding the parts that will be used on the automatic drill. As well as doing some simulation and experimentation to make sure the integrated parts works as planned. The results of our analysis and research from analyzing the most suitable part to be integrated to the automatic drill design is a digital prototype design in the form of a 3D model design. In conclusion, the integration of LiDAR and gyroscope sensors has significant potential to revolutionize the drilling industry by combining precision, safety, ease of use and eficiency, making it a valuable tool for a wide range of applications and has the potential to be a game changer in the market.
creator: Ricky Farrel
creator: Dion Dwi Wijaya
creator: Elbert
creator: Victor Imanuel
creator: Yulius Tanuwijaya
creator: Lina Gozali
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1273
ending page: 1282
doi: 10.24912/ijaste.v1.i4.1273-1282

RISK HANDLING OF IT MANDIRI BUILDING
type: item
description: Work accidents are a problem in Occupational Safety and Health activities in a job, especially construction. Accidents that occur can cause losses both in terms of workers and the company. For example, workers who are exposed to materials that can cause injury require hospitalization and disrupt work time. Things like this can cause losses in terms of time, costs, and work performance. In this research, Occupational Safety and Health (OHS)risk identification, (OHS)risk assessment, and (OHS)risk control will be examined in the Mandiri Slipi IT Project development activities. This analysis focuses on workers and identifies the factors that cause accidents that are often experienced by workers so that the factors that are most at risk of causing accidents when carrying out work activities can be identified. The research will be carried out through direct interviews and distributing questionnaires to workers at the Mandiri Slipi IT Project and the results will pay attention to the steel work on the activity of workers' hands being scratched by steelwork when installing steel rings and risk control by determining the person in charge and handling risks, including by conducting briefings before starting. work and wear personal protective equipment.
creator: Mega Waty
creator: Hendrik Sulistio
creator: Bagus Tri Wizaksono
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1283
ending page: 1295
doi: 10.24912/ijaste.v1.i4.1283-1295

TRIANGLE HEDGING TRADING ROBOT WITH CURRENCY PAIR CORRELATION FOR THE FOREX MARKET
type: item
description: Research on trading robots that apply the Triangle Hedging strategy in the context of currency trading on the forex market aims to optimize profit opportunities while managing risk by exploiting the correlation between currency pairs. The initial steps involve an in-depth review of forex literature, hedging strategies, and currency correlation concepts. This research explores the selection of appropriate currency pairs to be implemented in the Triangle Hedging strategy. This process is carried out by careful analysis of currency pair correlations, focusing on stable positive or negative relationships between them. The results of this correlation analysis show that several currency pairs have a correlation that can be utilized together with the Triangle Hedging strategy. The currency pairs are EURUSD and USDCHF; AUDUSD and USDCAD; GBPUSD and USDJPY. The trial was carried out using the forward testing method. The trial was carried out on four demo accounts with the following results: demo account 1-gain 205.07% and drawdown 43.52%; demo account 2 – gain 91.57% and drawdown 61.42%; demo account 3 – gain 263.54% and drawdown 60.12%; as well as demo account 4 – 170% gain and drawdown 91.81%. This test shows that for gain, the robot has shown good performance, but for drawdown, it still requires optimization. The triangle hedging method and the selection of correlation between currency pairs have not shown optimization in risk control. This is proven by 4 demo accounts showing drawdown levels above 50%; there are even 2 accounts with drawdowns above 90%.
creator: Joni Fat
creator: Hadian Satria Utama
creator: Henry Candra
creator: Wati Asriningsih Pranoto
creator: Axel Irving Yoshua
creator: Tyven Christopher Gilbert
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1296
ending page: 1302
doi: 10.24912/ijaste.v1.i4.1296-1302

TRIANGLE HEDGING AND AVERAGING TRADING ROBOT FOR METATRADER 4 PLATFORM
type: item
description: This research designs and tests a trading robot designed for the MetaTrader 4 platform. The basic concept of this trading robot is triangular hedging, which involves trading three related currency pairs simultaneously. This robot is designed to automatically execute trades on three currency pairs that form a triangle, with the aim of exploiting price differences and correlations between these currency pairs. In addition, the robot also incorporates an averaging strategy, which makes it possible to correct losing trading positions by opening additional positions at better prices. This averaging strategy helps reduce potential losses and increase the chances of profits in the long term. This robot is also equipped with risk management, including stop loss and take profit settings, which helps protect traders' capital from large losses and keeps risks under control. Testing of the robot is carried out using the forward test method with a demo account. Testing was carried out between 9 June 2023 to 20 September 2023. The initial capital for the demo account was 100USD. The research results show that robots have the potential to generate stable profits (175.58%) and manage risks well (61.42% - although this risk level is still relatively very high). The designed robot can be a valuable alternative tool for Forex traders looking for a more diversified and effective approach to trading. With the use of these robots, traders can make trading decisions that are more informed and responsive to market changes, increasing the chances of success in Forex investments.
creator: Joni Fat
creator: Hadian Satria Utama
creator: Henry Candra
creator: Wati Asriningsih Pranoto
creator: Axel Irving Yoshua
creator: Tyven Christopher Gilbert
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1303
ending page: 1308
doi: 10.24912/ijaste.v1.i4.1303-1308

Optimizing Natural Lighting in Shophouses in the Pondok Lestari Housing Complex: A Case Study
type: item
description: Natural lighting is crucial in building design as it can affect the occupants’ visual comfort. However, in certain building designs, such as shophouses, the number of openings that can be utilized is limited, resulting in less optimal natural lighting. This condition can disturb the comfort of building occupants and result in energy waste, so optimizing natural lighting in buildings, especially shophouse Buildings, is necessary. This study utilizes a qualitative descriptive method, utilizing Revit software and simulating with the Enscape application. One of the ways to achieve this is by utilizing light from above (the sky) using a glass roof, determining the placement of openings based on the window-to-wall ratio (WWR), and employing other design strategies such as material selection and sun shading to enhance the comfort of building occupants. By optimizing the use of natural lighting, it is expected that shophouse building designs can maximize natural lighting to improve the comfort of its occupants. Therefore, research on optimizing natural lighting in buildings, particularly in shophouse Buildings, is crucial in creating comfortable buildings for their occupants. The outcome is an optimized redesign of shophouses in terms of natural lighting.
creator: Deni Soenarto
creator: Fermanto Lianto
creator: Rudy Trsino
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1309
ending page: 1314
doi: 10.24912/ijaste.v1.i4.1309-1314

CLASSIFICATION OF SIBERIAN HUSKY AND GOLDEN RETRIEVER DOGS USING CONVOLUTIONAL NEURAL NETWORK METHOD
type: item
description: Classification of a dog is interesting because it allows owners to provide specialised care, detect health issues, and track relevant genetic history, ultimately improving the well-being and lives of dogs. Dog classification based on images is an interesting and crucial task in the fields of pattern recognition and computer vision. Convolutional Neural Network (CNN) methods have become one of the most effective and popular approaches for classifying objects in images. CNN is a type of artificial neural network architecture inspired by the way human vision works. In this research, the author has developed a Python program using CNN to recognize Golden Retrievers and Huskies. The program is designed to classify these specific dog breeds based on provided images. The research is conducted through several stages to achieve the desired goal. These stages include data collection, data preprocessing, CNN architecture design, model training, model evaluation, validation and testing, as well as result analysis. Based on the executed program, the CNN method successfully classifies Huskies and Golden Retrievers effectively. The accuracy that is displayed by the graphs shows an improvement of accuracy from time to time. The model loss also decreases from time to time. In conclusion, the CNN method can achieve high accuracy levels up to 100% in object classification.
creator: Christie Redja
creator: Kelvin
creator: Meirista Wulandari
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1315
ending page: 1321
doi: 10.24912/ijaste.v1.i4.1315-1321

DESIGN OF ROTARY TABLE OF AUTO TIGHTENING FRONT CUSHION MACHINE AT PT. MATAHARI MEGAH
type: item
description: Rotary table is a mechanism commonly used in production lines in the field of automation. One of the design requirements for the rotary table arises during the design process of the Auto Tightening Front Cushion machine which is manufactured by PT. Matahari Megah. However, there is design challenge faced in designing the rotary table system for bolt tightening process on the motorcycle front cushion as the workpiece that requires a high level of precision. Therefore, this study aims to design a rotary table system that meets both functional and economic. The cost-effective design method employed is function-oriented design and VDI 2221 to obtain the most effective design solution. By applying this method, a rotary table design is obtained with a frame made of aluminium profile and pneumatic cylinder drive system equipped with a locking mechanism. Furthermore, a safety assessment of the rotary table design, considering Von Mises stress, deflection, and safety factor which has minimum safety factor of 3.19 for combination load. It indicates that the design is safe and manufacturable. Subsequently, the FESTO round pneumatic cylinder with the type DSNU-40-250-PPV-A is selected as the driving mechanism for the rotary table system. Thus, the designed rotary table can be integrated into the Auto Tightening Front Cushion machine to perform bolt tightening functions automatically and has good precision.
creator: Agus Halim
creator: Hadi Sutanto
creator: Anthon De Fretes
creator: Didi Widya Utama
creator: Kevin Raynaldo
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1322
ending page: 1333
doi: 10.24912/ijaste.v1.i4.1322-1333

DESIGNING VERTICAL AXIS WIND TURBINE FOR SMALL SCALE POWER GENERATION WITH 3D PRINTER
type: item
description: In our modern world, where electricity usage continues to rise, the potential of wind power as a convenient and sustainable energy source cannot be overstated. The key lies in harnessing this abundant resource effectively. In conjunction with smart grid technology, small-scale wind turbines have emerged as a means to enhance the resilience and robustness of our power grids. What sets these small wind turbines apart from their conventional counterparts is their ability to capture energy from low-speed winds, making them versatile and adaptable. Unlike traditional horizontal axis wind turbines, these smaller models employ a vertical axis design, with variations such as the Savonius, which utilizes wind drag, and the Darrieus, which harnesses wind lift. Leveraging 3D printing as the primary manufacturing method for these turbines is an innovative approach. This article focuses on the quest to find an optimal Vertical Axis Wind Turbine (VAWT) design tailored for small-scale operations in low-speed wind conditions, often found in urban environments. To achieve this, a comprehensive literature study was conducted to determine the most suitable VAWT design, resulting in the selection of the Helical Savonius with three blades. The 3D model was meticulously crafted using Autodesk Fusion, followed by the setup of the 3D printer using Cura. In this article, the Ender 3v2 was chosen as the 3D printer of choice. While the printed design exhibited minor deviations of 2mm from the original, and some setup improvements are needed, the turbine holds promise for utilization in various projects, including power generation.
creator: Joni Fat
creator: Meirista Wulandari
creator: Mark Davisson Djunaedi
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1334
ending page: 1340
doi: 10.24912/ijaste.v1.i4.1334-1340

IMPLEMENTATION OF AN AUTOMATIC WEIGHT PRINTING SYSTEM USING A LOADCELL CONVEYOR
type: item
description: The implementation of an automatic weight printing system using a loadcell conveyor represents a pivotal advancement in modern industrial processes. This innovative system addresses the critical need for precision and automation in weight measurement and labelling, particularly in the context of pharmaceutical product packaging. By seamlessly integrating components such as digital speed control, relay, Arduino mega microcontroller, ultrasonic sensor, loadcell, HX711 module, inkjet printer, and a rs232 to TTL converter module. this system revolutionizes the efficiency and accuracy of weight-related tasks. The testing phase of the loadcell conveyor system confirmed the system’s accuracy and reliability in weigh measurement. The result revealed a consistent characteristic.
creator: Mingaung Leo
creator: Joni Fat
creator: Hugeng Hugeng
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1341
ending page: 1346
doi: 10.24912/ijaste.v1.i4.1341-1346

ANALYSIS OF SETTLEMENT FACILITIES IN TANGERANG DISTRICT, TANGERANG CITY
type: item
description: Population growth in the Tangerang Subdistrict must be balanced with the availability of settlement facilities because facilities are essential for a settlement to support community activities, such as social activities, economic activities, and other activities that can benefit the community in the neighbourhood. This study aimed to analyze the suitability of settlement facilities in the Tangerang Sub-district with SNI 03-1733-2004 on urban settlement planning procedures. The research method used is descriptive evaluative, aiming to comprehensively describe, record, analyze, and interpret the conditions related to the suitability of applying Existing Conditions to SNI 03-1733-2004. Data collection was conducted through observation and documentation methods. The variables used in this study consist of educational facilities, health facilities, places of worship, and trade and commerce facilities. Based on the analysis, it can be concluded that the provision of education facilities in Tangerang Sub-district based on SNI 03-1733-2004 is adequate. Facilities for worship and facilities for trade and commerce have met SNI 03-1733-2004. Meanwhile, health facilities have not met the standard. The addition of 100 Posyandu is required, but due to the density of the residential environment, it is recommended that the addition in each RW, with a total of 53 Posyandu and the addition of 2 Puskesmas health facilities is recommended to be located in Sukarasa Village and Cikokol Village.
creator: Agung Kurniawan
creator: Fermanto Lianto
creator: Rudy Trisno
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1347
ending page: 1353
doi: 10.24912/ijaste.v1.i4.1347-1353

THE PHILOSOPHY OF THE PONDOK UME AS AN EFFORT TO OVERCOME FLOODS IN THE RANGKUI RIVER AREA OF PANGKALPINANG, BANGKA
type: item
description: Residential areas around the Rangkui River have become routine flooding due to high tides with high rainfall. However, residents around the Rangkui River do not want to move to a new location because they have lived there for decades and require significant costs to move to a new location. The big flood that hit the community for the first time in Bangka Belitung in 1986 and again in 2016 was the most significant in the Bangka Belitung region. The problem of this research is how residents around the Rangkui River area can stay at home even though flooding is happening. This research aim is to find solutions for buildings that adjust to the conditions around the Rangkui River to overcome flooding. The research method used is direct observation with a qualitative descriptive approach by analyzing the causes of flooding in the Rangkui River area and finding the right solution. The result of this research is to revive the philosophy of Bangka Belitung traditional houses (Pondok Ume) as one of the solutions.
creator: Aditia Syaputra
creator: Fermanto Lianto
creator: Rudy Trisno
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1354
ending page: 1360
doi: 10.24912/ijaste.v1.i4.1354-1360

DESIGNING A WEB-BASED BOOKING SERVICE APPLICATION AT GARASINOS WORKSHOP
type: item
description: In the midst of the industry 4.0 era, technological advancements are rapidly progressing. Computers continue to improve their performance as they are connected to a vest network known as internet. The development of information technology has permeated every aspect of society, including SME (Small and Medium Enterprise). Business involved in product sales or service alike require the integration of technology into their operations to streamline their activities, including automotive repair shops. Garasinos Workshop is a small business entity engaged in the field of automobile repair and maintenance. Every transaction conducted at Garasinos Workshop is still done manually. The booking process is also carried out via phone calls or by visiting the workshop in person. This leads to unclear queues for vehicle repairs and inefficiencies in the process. Therefore, a website-based application has been developed to facilitate Garasinos in their business operations. The data collected method used is SDLC (Software Life Cycle Development) with a waterfall model to ensure that the design is well-structured, allowing the system to function effectively.
creator: Amanda Keisha Arnadi
creator: Ezra Shandra Dewi
creator: Wasino
creator: Jap Tji Beng
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1361
ending page: 1367
doi: 10.24912/ijaste.v1.i4.1361-1367

IMPLEMENTATION OF WEB-BASED TRANSACTION SERVICES AT CAHAYA SEMI WORKSHOP
type: item
description: Technological developments have increased and intensify business competition. Every company is trying to attract customers with their products or services. In the workshop business, a fast service system is needed to meet customer satisfaction. Cahaya Semi Workshop is a motorcycle workshop that provides repair, modification, and spare parts sales services. The problem in this workshop is that customers often made a wrong order by phone or WhatsApp. Therefore, the workshop could face with unclear which product catalogs and spare part on request. The development method that will be used in this research is the waterfall model. The result of this research is a website that is friendly for users to browse catalogs, schedule services, order services and spare parts, then choose delivery options, finally complete payments. Also to provide service reviews. The purpose of this website program development is to increase the effectiveness and efficiency in the transaction process at Cahaya Semi Workshop.
creator: Aurelia Stevani
creator: Sharlene Ashley Clarence
creator: Vira Leananda
creator: Desi Arisandi
creator: Jap Tji Beng
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1368
ending page: 1375
doi: 10.24912/ijaste.v1.i4.1368-1375

WEB-BASED E-RECRUITMENT APPLICATION DEVELOPMENT USING THE WATERFALL METHOD: A CASE STUDY OF THE COMPANY PT. XYZ
type: item
description: The Web-Based Employee E-Recruitment Application is an application used to facilitate job seekers in searching and applying for jobs as well as providing facilities for companies in carrying out the employee recruitment process. This is because there are a large number of applicants who apply to the company to get a job, with a large number of applicants there will be a lot of documents that will be received and read by the company's recruiters. This clearly requires quite a long time for the applicant selection process to find employees who match the criteria required by the company. Based on these problems, an application was built which aims to find employees who meet the criteria or skills required but can also save time as ef iciently as possible. The method proposed for developing this system is using the waterfall method, using a MySQL database, and testing the application using the Black-Box testing method
creator: Ezra Shandra Dewi
creator: Wasino
creator: Amanda Keisha
creator: Octarifa Angela
creator: Jap Tji Beng
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1376
ending page: 1383
doi: 10.24912/ijaste.v1.i4.1376-1383

USE OF INFORMATION SYSTEM TECHNOLOGY IN PRINTING BUSINESS DEVELOPMENT
type: item
description: As time goes by, management information systems have become very important for entrepreneurs so that business management can be carried out more efficiently and effectively. A printing company called RJ Print produces a wide range of paper-based products, such as invitation cards, calendars, lunch boxes, books, name card. RJ Print Printing is located in the city of Medan, North Sumatra. In its business processes, RJ Print still uses conventional business processes. Therefore, a web-based printing product order management information system was designed. By utilizing information systems, customer reach can be wider, and sales evaluations can be neatly arranged so that they can help in making more precise and strategic decisions. In designing this information system, applying the Waterfall method using the C# programming language, .Net framework and using a SQL Server database.
creator: Felix Ciawi
creator: Metha Tasyakuran Andini
creator: Wasino
creator: Octarifa Angela
creator: Jap Tji Beng
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1384
ending page: 1389
doi: 10.24912/ijaste.v1.i4.1384-1389

DESIGNING A WEBSITE-BASED APPLICATION FOR SELLING WOODEN FURNITURE AT UD. KURNIA ILLAHI
type: item
description: UD. Kurnia Illahi is a business engaged in the production of furniture such as tables, chairs, cupboards, and wooden frames. The firm is located in Jakarta and founded in 1997. This business carries out using a conventional sales process by contacting the owner via WhatsApp or visiting the location directly. This approach limits consumer reach and hinders technological progress. The business also face problems in generating reports due to inconsistent and inaccurate data recording, resulting in risk of financial losses due to a lack of financial documentation. Therefore, a wooden furniture sales application design was designed for UD. Kurnia Illahi. Website-based system is proposed with the aim of promoting and expanding the business, assisting owners in processing orders, facilitating consumers in ordering, and customizing products, as well as assisting in the financial reporting process. The design of this application follows the System Development Life Cycle (SDLC) method with stages including Planning, Analysis, Design, Implementation, Testing, and Maintenance. The programming language used in this design is PHP, the database is MySQL, and the local server is used with XAMPP.
creator: Sharlene Ashley Clarence
creator: Aurelia Stevani
creator: Vira Leananda
creator: Desi Arisandi
creator: Jap Tji Beng
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1390
ending page: 1398
doi: 10.24912/ijaste.v1.i4.1390-1398

DESIGNING A WEB-BASED AGRICULTURAL PRODUCT SALES APPLICATION AT TOKO TANI CITRA IN BANGKA
type: item
description: Toko Tani Citra is a small business that markets various types of agricultural products, for example plant fertilizers, fruit and vegetable seeds, herbicide poisons, insecticides, fungicides, as well as complete agricultural equipment. Toko Tani Citra is currently still running a business only by shopping directly at the shop, not yet based on E-Commerce. Meanwhile, many businesses out there are more advanced and based on e-commerce. In order to provide this business to become competitive and widely known among the customer, by expanding the process of buying and selling products using online transactions. This project is about the design of a web-based application for agricultural transaction products at Toko Tani Citra. The method used for this project is Software Development Life Cycle (SDLC) Waterfall Model, the researches utilized Hypertext Preprocessor (PHP) programming language, and PhpMyAdmin database for building the system. With this web-based system, customers can receive shop information and agricultural products available at the shop.
creator: Vira Leananda
creator: Aurelia Stevani
creator: Sharlene Ashley Clarence
creator: Desi Arisandi
creator: Jap Tji Beng
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1399
ending page: 1407
doi: 10.24912/ijaste.v1.i4.1399-1407

WEB-BASED ARTS SERVICE BOOKING APPLICATION SYSTEM
type: item
description: Sanggar is a place used by a group of people to conduct activities, one of which is dance and music. In comparison, the studio is also one of the media facilities for those who need performance or entertainment services. The websitebased arts service booking application system is to provide convenience for customers in obtaining information and booking arts or entertainment services. This website is also useful for minimizing service providers in responding late, so that customers do not have to wait long regarding the reservations made. The design of database method used in this research is SDLC (Software Development Life Cycle) Waterfall. The results of this system show that the websitebased art service booking system is easy to use. It can be concluded that the creation of this website makes the process of ordering art services easy for service providers and customers
creator: Metha Tasyakuran Andini
creator: Felix Ciawi
creator: Wasino
creator: Jap Tji Beng
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1408
ending page: 1412
doi: 10.24912/ijaste.v1.i4.1408-1412

DESIGNING ESCAPE FROM THEM 2D PLATFORMER SURVIVAL GAME FOR WINDOWS
type: item
description: “Escape From Them” is a two-dimensional platformer survival adventure game that developed for Windows. The game developed using Unity Engine, which famous for developing computer games. In the game ”Escape from Them” player will face some enemies and survive through that for winning the game. The game also has item to interact that each item has spesial ef ect for player. To increase experience for player, game has 5 dif erent levels and each level has dif erent dif iculty, which last level is boss level. The processes described in Bob Bates' "Game Design Second Edition 2004" as the basis of the design of the game "Escape from Them" and giving a stable structure for game development will be used in the developing process of this game. The game designed for 8 years or above, which for those group of age already has basic of operating the computer. The goal of "Escape from Them" is to survive along the journey, vanquishing the formidable boss to achieve victory.
creator: Dionathan
creator: Darius Andana Haris
creator: Jeanny Pragantha
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1413
ending page: 1424
doi: 10.24912/ijaste.v1.i4.1413-1424

DESIGNING A 2D PLATFORMER GAME "FROG MARIO" BASED ON WINDOWS
type: item
description: "Frog Mario" is a singleplayer puzzle platformer game played on the PC platform. This game was developed with the Unity 2020.3.28f1 game engine and the C# programming language. This game tells the journey of a frog who will meet his true love. However, the journey to meet true love is not easy because you have to overcome various obstacles. The basic mechanics of this game are moving left or right, jumping, pushing boxes, climbing walls. The objective of this game is to overcome various obstacles until the final stage to find true love and return to human form again.
creator: Eiji Yoshikawa
creator: Jeanny Pragantha
creator: Darius Andana Haris
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1425
ending page: 1437
doi: 10.24912/ijaste.v1.i4.1425-1437

WEBSITE BASED SCHEDULING SYSTEM FOR THE LIVING WORD COMMUNITY
type: item
description: Christian community in Indonesia has advanced in a lot of ways. From the stages, sound systems and audio visuals has evolved to another level. The Living Word Community is one example of a new church that has a lot of potential to become a big one. However, The Living Word Community has not adapted their own management system. Managing every week's events still be done in conventional ways and is ineffective. Because of this specific problem, we create our own management system so the staff handling all the tasks will have an easier and simpler time. In the creation of the management system, we are using Visual Studio Code and Laravel. SDLC Waterfall methodology is used and certainly every user requirements for the church management system get discussed beforehand. Hopefully the new management system will give significant impact on this community.
creator: Kevin Jasson Lie
creator: Zyad Rusdi
creator: Darius Andana Haris
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1438
ending page: 1447
doi: 10.24912/ijaste.v1.i4.1438-1447

RECOGNITION OF WORKOUT EXERCISE BASED ON IMAGE PROCESSING USING CNN MOBILENETV2 AND EFFICIENTNETB3
type: item
description: Exercise is crucial for maintaining a healthy and fit body, yet many individuals struggle to track their workout progress effectively. This paper explores the application of deep learning techniques, specifically Convolutional Neural Networks (CNNs), to recognize and classify common exercise moves such as push-ups, pull-ups, sit-ups, leg raises, and squats. The goal is to provide individuals with a tool to assist in counting repetitions and sets, thereby enhancing their exercise experience. The study employs two well-known CNN models, MobileNetV2 and EfficientNetB3, trained on a custom dataset consisting of 2,500 exercise move images. The dataset includes various training-to-testing data ratios, ranging from 90:10 to 50:50. The models are evaluated based on their accuracy in classifying exercise moves, and confusion matrices are generated to analyze their performance further.
creator: Andrew Hendisutio
creator: Meirista Wulandari
creator: Wahidin Wahab
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1448
ending page: 1454
doi: 10.24912/ijaste.v1.i4.1448-1454

DESIGNING 2D SHOOTER GAME RICOCHET ON WINDOWS PLATFORM
type: item
description: Ricochet is a singleplayer 2D shooter game made for Windows operating system and designed to be played for people of all background and ages. The game utilizes Unity as its game engine, Unity is a very powerful tool used by many beginners or expert game developers, especially indie developers. The development of this game is an attempt to create a simple but entertaining game, The designing process of this game will be utilizing the methods presented in “Game Design Second Edition 2004” by Bob Bates as a foundation of the design of the game “Ricochet” and providing a solid structure for the game development. “Ricochet” is a game designed for casual gamers that likes shooter game. The game has a 2D graphics as its appearance. It consists of 24 levels, with the players requiring to solve the puzzles within each level in order to progress into the next level. In every each of 8 levels the player will encounter a boss that the player requires to fight in order to progress. The game is intended for individuals aged 10 and above. The game follows the story of a spaceship got lost in a rift and got teleported into an abandoned military training space station where it is full of puzzles to be solved in order to leave.
creator: Hansen Salim
creator: Jeanny Pragantha
creator: Darius Andana Haris
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1455
ending page: 1464
doi: 10.24912/ijaste.v1.i4.1455-1464

DESIGNING OF Z-CLEAN HOME SERVICE WEBSITE
type: item
description: Z-Clean is a home services portal that will provide different types of home services that will be needed from time to time. This app is more aimed at today's younger generation who may not have time to do homework or cannot do homework such as ac servicing. This provides new opportunities for the general public who have the expertise to do a field that is included in home service services, so that they can register themselves as one of these service providers. On this home service website where users can become customers or become service providers according to their respective expertise. There is also an admin role that will have its own dashboard to manage the existing database. Making this home service website will be done based on the website and using the Waterfall method. There is also a process design that contains UML, Use Case diagram, Activity diagram, Sequence diagram, Class diagram, ERD, Table Structure, and interface design. The programming languages used are HTML, CSS, PHP and MySQL as the database. The conclusion obtained from the design of the Z-Clean home service portal system is a website-based application that will be useful for users to feel comfortable where this home service allows users to get services without having to leave the house so that it can save time and energy.
creator: Orlando Claudio
creator: Bagus Mulyawan
creator: Darius Andana Haris
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1465
ending page: 1473
doi: 10.24912/ijaste.v1.i4.1465-1473

WEBSITE BASED MALIKI TOAST CASHIER SYSTEM DESIGN
type: item
description: Many groups are opening businesses in the culinary business, for example Maliki Toast which is a brand from PT. Nuansa Culinary Indonesia, this business sells toasted bread which has various salty/sweet flavors, and cold/hot drinks. Maliki Toast received a positive response from customers who bought it. However, the cashier system owned by Maliki Toast is still combined with Bebek BKB, so sales management is not good because it does not have a different cashier system even though it is in a different category. Because of these problems, we want to create a separate cashier system for Maliki Toast to make it easier to manage sales. The creation of this cashier system will be done on a website basis using the PHP and SQL programming languages as a database for storing data on the Maliki Toast cashier system. In creating this cashier system, we will use the Visual Studio Code and XAMPP applications. The methodology used is the SDLC Waterfall method. Of course, designing a cashier system requires analysis originating from interviews and observations, so you can find out what is needed to create a cashier system. Followed by process design, database design, and interface creation so that the creation of a website-based cashier system can have a change in the cashier system for the better.
creator: Vito
creator: Bagus Mulyawan
creator: Darius Andana Haris
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1474
ending page: 1482
doi: 10.24912/ijaste.v1.i4.1474-1482

DESIGNING VR SHOOTER GAME “HOW FAST” ON GOOGLE CARDBOARD
type: item
description: How Fast is a singleplayer 3D VR shooter game made for Cardboard VR, played on android device and designed to be played for people of all background and ages. The game employs Unity as its game engine, Unity provides a game engine with helpful and popular tools that deliver to various levels of game development, especially indie game developers. Utilizing the methods put forth in "Game Design Second Edition 2004" by Bob Bates as a foundation, we strive to craft an enjoyable game that is both simple and entertaining. Our goal is to structure the development of "How Fast" following these proven and effective methods. “How Fast” is a game designed for casual gamers that likes shooter game and want to test their skill. The game uses 3D graphics as its appearance. It consists of only 1 level or stage, where the players required to kill or shoot as many ghost enemy as possible while approaching closer to the players until the timer runs out. The game is intended for individuals age from 12 and above. The game take place on a open field behind a barn where lots of ghosts coming to hunt the players. Players required to kill as much ghosts as possible while having limited time.
creator: Edgar Johan Chuang
creator: Jeanny Pragantha
creator: Darius Andana Haris
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1483
ending page: 1491
doi: 10.24912/ijaste.v1.i4.1483-1491

DESIGNING LAST STAND 2D SHOOTER ON WINDOWS PLATFORM
type: item
description: "Last Stand" is a basic 2D action game. It shows players a post-apocalyptic modern world and is designed for the Windows Operating System. Nowadays, many games are filled with complex features. But some players just want simple, easy games. "Last Stand" was made with this idea in mind. We wanted to create a game that anyone can enjoy without too much complication. We picked pixel art because it's simple and brings back memories of old games.Players can choose from four different difficulty levels, making it suitable for everyone. If players do well, they can find a hidden level, and there are boss fights to keep things exciting.This game is all about action and quick thinking. There aren’t any confusing parts. Players just move forward, aim, and decide what to do next.Players will be given challenges that test how fast they can aim and make choices to get the best result. We kept things simple: no tricky game plans or playing with others online.With its blend of retro graphics, layered challenges, and hidden secrets, "Last Stand" stands as a games that prioritize player experience while adding layers of depth for enthusiasts it also brings together old-style graphics and a fresh story. It's a straightforward and fun game for people who want something easy and familiar to play.
creator: Justine Widjaja
creator: Jeanny Pragantha
creator: Darius Andana Haris
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1492
ending page: 1502
doi: 10.24912/ijaste.v1.i4.1492-1502

PT SATYA ABADI VISIMED INVENTORY APPLICATION DESIGN
type: item
description: One way Logistics management of medical equipment is a process that involves planning, determining needs, procuring, storing, distributing medical equipment that you wish to purchase and agreeing to make payments to third parties. In carrying out its business operations, this company still uses manual data input and data processing still uses spreadsheets, so it takes relatively longer time and storage of large amounts of data is not optimal. In carrying out its business operations, this company still uses manual data input and data processing still uses spreadsheets, so it takes relatively long time and storage of large amounts of data is not optimal. The aim of making this application is to produce a logistics management application which is expected to help companies manage the procurement of medical equipment more effectively and efficiently, make it easier for the logistics division to carry out its administrative processes so that there are no delays, make it easier to record purchases and payments for goods, and make searching easier necessary data. The system development methodology used is the Waterfall approach, UML diagrams, and it uses the PHP programming language with the Laravel framework, MySQL database, and Blackbox testing as application testing. The design results in this thesis are a web inventory application at PT Satya Abadi Visimed.
creator: Eriana Retno Putri
creator: Bagus Mulyawan
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1503
ending page: 1509
doi: 10.24912/ijaste.v1.i4.1503-1509

DESIGN OF SYSTEM INFORMATION MANAGEMENT FOR TOKO BERLIAN PARFUME WEBSITE
type: item
description: Berlian Parfume itself is a micro, small, and medium-sized enterprise (UMKM) located in Tamalate, Makassar, South Sulawesi. Berlian Parfume still utilizes conventional methods for its operations, finances, advertising, and business systems. Everything from sales, purchases, record-keeping, employee management, to marketing is still carried out in a conventional and manual manner. Therefore, the author aims to transform Berlian Parfume into one of the UMKMs with an efficient system to sustain future challenges, both internally and externally, by creating an information management system in the form of a dashboard website. The main goal of this program is to streamline the business processes and operational procedures of Berlian Parfume by developing an information management system comprising a cashier and inventory website. The solution approach used is the waterfall method SDLC, consisting of requirement gathering, designing, development, integration, and uploading. The program will encompass a user interface and a backend database, with the user interface being developed as a prototype and the backend using programming languages such as HTML, CSS, PHP, and SQL. The existing program will serve three types of users: administrators, staff, and customers. Administrators and staff will have access to the cashier and inventory systems, while customers will only have access to view the website containing product data and catalogs.
creator: Yosia Alvin Lie Fandy
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1510
ending page: 1516
doi: 10.24912/ijaste.v1.i4.1510-1516

RESEARCH MAPPING OF INNOVATION, ENTREPRENEURSHIP, INTRAPRENEURSHIP, AND BUSINESS INCUBATORS
type: item
description: A business incubator is an entity that is built to help startup companies to grow. The purpose of a business incubator is to help startup companies develop their innovative ideas and make products or services out of these ideas so that they can be used to improve the quality of life. Therefore, the role of a business incubator is very important in supporting and developing emerging startup companies. The final role of a startup company is to create jobs and improve the economy in a certain region. In this research, gap research was conducted on research and studies on innovation, entrepreneurship, intrapreneurship, and business incubators from various regions in the world. This research was carried out by comparing the results of these studies so that new research can be conducted to fill the gaps that exist on this topic. It can be seen that there are 6 studies conducting business incubator research, 5 studies studying entrepreneurship, 3 studies studying intrapreneurship, 1 study studying sustainability, 2 studies studied scaling start-ups, 1 study studied research for commercialization, 3 studies studied innovation, and 11 studies were conducted at universities.
creator: Lina Gozali
creator: Christhoper Robin
creator: Pricilia Micca Zulfan
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1517
ending page: 1524
doi: 10.24912/ijaste.v1.i4.1517-1524

STRATEGIC PLANNING ON ELECTRIC MOTORCYCLE MANUFACTURING COMPANY WITH HOSHIN KANRI AND BALANCED SCORECARD METHODS
type: item
description: Performance measurement aims to provide information about company performance so the company can focus on achieving their goals. This research was conducted by collecting performance data of an electric motorcycle manufacturing company in Indonesia. Currently, the company only focuses on winning the competition in the industrial world, without paying attention to other aspects that are also indicators of driving success. Therefore, this study aims to measure the company's performance so that future strategic planning can be designed. Performance measurement was carried out using the Balanced Scorecard (BSC) by describing the company's vision and mission into 4 perspectives, namely Finance, Customers, Internal Business Processes, and Learning and Growth with weights of each perspective 0.299, 0.399, 0.171, and 0.202. This research produces 12 Key Performance Indicators (KPI) with an Objective Matrix (OMAX) and a Traffic Light assessment system. The results of the performance appraisal are 2 performance indicators are good, 8 performance indicators have not been achieved but close to the target, and 2 performance indicators are still far below the target. Furthermore, strategic planning is carried out using Hoshin Kanri by identifying long-term goals that are expected to align company goals with the company's business activities.
creator: Lithrone Laricha Salomon
creator: Wilson Kosasih
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1525
ending page: 1531
doi: 10.24912/ijaste.v1.i4.1525-1531

IMPLEMENTATION OF VIRTUAL CONVERSATION WITH THE COSINE SIMILARITY METHOD IN TOURISM SERVICE APPLICATIONS IN EAST KALIMANTAN
type: item
description: Chatbot is an application designed to communicate with machines. This communication helps users in searching for information. The information provided varies, such as information media regarding Tourism Public Services in the East Kalimantan Region. Natural Language Processing (NLP) is a branch of Artificial Intelligence (AI) that focuses on natural language processing. Natural language is language that is generally used by humans to communicate with each other. With current artificial intelligence technology, natural language can be processed into various forms, such as chatbots using methods, one of which is using Tf- Idf and Cosine Similarity. Cosine Similarity is a method for the Question Answering system by calculating the weight of each word in a question which will then be matched to the dataset. The use of this method will be applied to a chatbot system which is intended as an information medium regarding Tourism Public Services in the East Kalimantan Region, as a substitute for customer service, in addition to changing the delivery of information so that it is easy to understand. Based on tests results overall, provides a conclusion that the application built can is said to have met the requirements functionally, even though there are some cases that have not been accepted, this is caused by data that has not been used at this time, this limitation will fade as data is added by the application development team.
creator: Nikolaus Rio Saputra
creator: Viny C Mawardi
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1532
ending page: 1542
doi: 10.24912/ijaste.v1.i4.1532-1542

SUSTAINABLE AND RELIABLE IOT-BASED SOLUTION SYSTEM FOR SMART FARMING IN INDONESIA
type: item
description: This developed IoT-based solution system for smart farming in Indonesia agriculture system in particular has the advantage of installing electronic modules, namely solar panel power supply, weather station, air quality module, soil quality module, ESP32 Devkit, 3G/4G cellular communication module that is connected to the internet, and a relay actuator for water pump that works automatically based on the level of soil moisture. By using an IoT-based smart farming system, it can solve traditional agricultural problems, namely monitoring weather conditions, air quality, farming soil quality in real time and controlling automatic water pumps using smartphones, which cannot be solved in traditional farming in Indonesia. The advantage of this IoT-based system isthat it uses sensors that are quite complete to monitor environmental and agricultural soil conditions. Then this system is also portable by using a solar panel power supply derived from renewable energy, so that this system can provide its own electrical power. It also uses a 3G/4G cellular communication module which has a much larger range than the Wi-Fi communication module in other systems.
creator: Hugeng Hugeng
creator: Filbert H. Juwono
creator: Dedi Trisnawarman
creator: Axel I.Y. Huntarso
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1543
ending page: 1550
doi: 10.24912/ijaste.v1.i4.1543-1550

IMPROVING PROJECT QUALITY, BUDGETING AND SAFETY MANAGEMENT OF COATING PROCESSES IN OIL AND CHEMICAL COMPANIES
type: item
description: This project analyses problems that occur in coating project management in oil and chemical companies. This research investigatesseveral issuesthat cause the coating to not last long,high-budget project management costs, and job and safety environment analysis. This study presentscoating work process recommendations on how the coating project management should be measuredand assessed for creating a better coating. The successful completion of the inner tank cleaning and pipe coating project demonstrated the service company's expertise for oil and chemical companies in surface preparation and protective coatings in challenging environments. This case study underscores the importance of rigorous planning, regulatory compliance, and commitment to safetyand environmental responsibilities in the field of inner tank cleaning and pipe coating work.
creator: Mario Ajipangestu
creator: Lina Gozali
creator: Frans Jusuf Daywin
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1551
ending page: 1563
doi: 10.24912/ijaste.v1.i4.1551-1563

CONTROLLING RAW MATERIAL SUPPLIES TO MINIMIZE BULLWHIP EFFECT IN MAKING WATER PUMP HOUSINGS BY DIE CASTING
type: item
description: Industrial development is becoming tighter in terms of competition so that it must have an advantage over other competitors. The most important thing in product management is to be able to manage stock management. PT. XYZ is a manufacturing company engaged in casting pumps. In the production process, it will control the inventory of raw material warehouses with estimates. If a raw material starts to run out, it will place an order again. In fact, it always causes excessive raw materials or shortages.if there is an error in planning, it will be hampered and result in lost opportunities in selling products so that the company does not make a profit. The results of this study are able to identify the problem of bullwhip effect, calculate safety stock, obtain effective planning models, determine steps in overcoming the bullwhip effect and find out the causes of the bullwhip effect.
creator: Megalita Permata Putri
creator: Lina Gozali
creator: Juliana Kristina
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1564
ending page: 1574
doi: 10.24912/ijaste.v1.i4.1564-1574

ERGONOMIC ADJUSTABLE CHAIR AS AN INNOVATIVE PRODUCT MODIFICATION USING WATER HYCINTH WASTE
type: item
description: This research aims to determine the use of water hyacinth waste for handicrafts. Water hyacinth waste is also considered an unprofitable pest plant. The problem faced actually has a solution, namely by utilizing water hyacinth in various fields, one of which is product materials. This design aims to help reduce water pollution while creating a design that combines traditional and modern minimalist with water hyacinth waste materials and carbon steel.
creator: Ronaldo Setiawan
creator: Lina GozaliL
creator: Frans Jusuf Daywin
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1575
ending page: 1581
doi: 10.24912/ijaste.v1.i4.1575-1581

PACKAGING FACTORY LAYOUT DESIGN USING SYSTEMATIC LAYOUT PLANNING AND COMPUTERIZED RELATIONSHIP LAYOUT PLANNING METHODS
type: item
description: This comparative study analyses some system dynamics models from many authors in the world. This article investigates some system dynamics performance business models and management in the last five years. Their goals behind their strategic business models and encounter for their respective progress. This study presents policy recommendations on how the next study should be assessed for creating a further system dynamics performance business models and management study.
creator: Vanechia Marchella Hardinanerl
creator: Lina Gozali
creator: Lamto Widodo
creator: Geraldo Rafael
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1582
ending page: 1591
doi: 10.24912/ijaste.v1.i4.1582-1591

FEASILBILITY STUDY ON OPENING A NEW BUSINESS BRANCH FOR SME VICTORIA PROPERTY FLOWER DECORATION
type: item
description: Victoria Properti Decoration, an MSME that focuses on the business industry flower decoration operating in Pekanbaru City, Riau. After operation Approximately 3 years want to expand to the capital city, namely Jakarta. Of course Of course, expansion must involve many things that must be taken into account. First of all, you must also carry out market research first and must also consider the many alternative paths that are expected to be The best alternative for this MSME business to run in the future Capital City Jakarta. The aim of this research is to analyze all total costs arising from several alternatives procurement of products and selecting the lowest cost alternative from all alternative procurement routes goods
creator: Michael William
creator: Lina Gozali
creator: Frans Jusuf Daywin
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1592
ending page: 1598
doi: 10.24912/ijaste.v1.i4.1592-1598

DESIGN OF STUDENT GRADUATION PREDICTION SYSTEM USING NAIVE BAYES AND WEBSITE-BASED DECISION TREE
type: item
description: In college, the aspect that affects quality is the length of time students study. Therefore, a system is needed to predict student graduation whether they graduate at the specified time or late. This research aims to design and implement a website-based Student Graduation Prediction System Using Naive Bayes and Decision Tree Methods. The data used to predict graduation in the form of assessments obtained in the form of Assignment Scores, Midterm Exam Scores, Final Exam Scores, Total Scores, and Gender. In this research, the Naive Bayes method is used to calculate the probability of student graduation based on the attributes in the dataset. In addition, the Decision Tree algorithm, specifically the C4.5 algorithm, is applied to build a decision tree model that can efficiently predict student graduation. This system is web-based using PHP programming language, the database used is MySQL. System evaluation is done through accuracy, precision, and recall measurements, which provide an overview of the extent to which the system can predict graduation correctly. In addition, the prediction results of student graduation consist of two, namely On Time and Late. The results of this study indicate that the Student Graduation Prediction System using data on Gender, Assignment Scores, Midterm Exam Scores, Final Exam Scores, and Total Scores is able to provide a fairly accurate prediction of student graduation.
creator: Muhammad Isnaini Syaifudin
creator: Bagus Mulyawan
creator: Novario Jaya Perdana
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1599
ending page: 1609
doi: 10.24912/ijaste.v1.i4.1599-1609

JOINT K-MEANS AND MODIFIED KNN FOR FAULT RESOLVING TIME PREDICTION OF TELECOMMUNICATION TROUBLE TICKET
type: item
description: Efficiently resolving telecommunication trouble tickets is crucial for maintaining network reliability and customer satisfaction. This paper proposes a novel approach that combines the power of K-Means clustering and a modified K-Nearest Neighbors (KNN) algorithm to predict the fault resolving time of telecommunication trouble tickets. By leveraging K-Means clustering, the trouble tickets are grouped into clusters based on similarity, allowing for more accurate fault resolution time predictions within each cluster. The modified KNN algorithm further refines these predictions by considering the historical performance of similar tickets. Experimental results demonstrate that the joint K-Means and modified KNN approach significantly enhances the accuracy of fault resolving time predictions, thereby improving service quality and operational efficiency in telecommunication networks
creator: Indri Yani Berutu
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1610
ending page: 1616
doi: 10.24912/ijaste.v1.i4.1610-1616

OPTIMIZING SUPPLIER SELECTION IN MULTI JAYA ABAD BUILDING STORE USING AHP
type: item
description: This study explores the application of the Analytical Hierarchy Process (AHP) method within a Decision Support System (DSS) for supplier selection in Multi Jaya Abad Building Store. Efficient supplier selection is a crucial factor in ensuring the smooth operation and profitability of a building store. The AHP method is employed to assist the store in addressing these challenges by identifying key criteria relevant to supplier selection, such as price, product quality, product range, delivery reliability, and customer service. The research involves the development of a decision matrix incorporating these criteria, the establishment of pairwise comparisons to determine their relative importance, and the utilization of AHP to calculate the overall priority weights for each supplier. The results demonstrate that AHP significantly enhances the store's decision-making process, providing a structured approach to selecting suppliers based on a comprehensive evaluation of multiple criteria. The study contributes valuable insights into the practical application of AHP as an effective tool in supplier selection processes for building supply stores, promoting informed decision-making and ultimately improving operational efficiency and customer satisfaction.
creator: Krisna Wijaya Liu
creator: Desi Arisandi
creator: Novario Jaya Perdana
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1617
ending page: 1627
doi: 10.24912/ijaste.v1.i4.1617-1627

STREAMLINING LAUNDRY SERVICES : ENHANCING CUSTOMER EXPERIENCE WITH THE “HASSLE-FREE PICKUP” FEATURE IN REINE LAUNDRY’S MOBILE APP
type: item
description: In the digital era, service businesses like Reine Laundry face challenges in efficiency and management that impact customer satisfaction. Hence, we design a mobile application with the standout feature of ”Hassle-Free Pickup” to facilitate the ordering and management process at Reine Laundry. This feature enables customers to easily schedule clothing pickups, minimizing manual steps in entering clothing data, improving operational efficiency, and delivering high customer satisfaction. With this approach, Reine Laundry is ready to compete in the competitive digital-era laundry industry. This application uses React Native and Go(Golang) for its front-end and back-end, respectively. Further, it applies MySQL for the database. This enhances responsiveness on mobile devices and boosts application performance. The application allows customers to obtain service price information, place orders, and make payments after using the service. This represents an innovative step in optimizing operations and enhancing customer experiences in the evolving laundry service industry. From the results of the conducted testing, all five respondents agreed that the implementation of the ’Hassle-Free Pickup’ feature in the Reine Laundry mobile application significantly improves operational efficiency and provides a smoother customer experience. Additionally, the implementation is considered to continuously strengthen the business’s position in facing similar competitors.
creator: Joel Eko Budianto
creator: Tony
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1628
ending page: 1637
doi: 10.24912/ijaste.v1.i4.1628-1637

WIKEN CAKES WEBSITE: A SOLUTION TO CUSTOMER PROBLEMS
type: item
description: Wiken Cakes is a cake shop located in Bekasi, West Java. Currently, Wiken Cakes still applies conventional methods in carrying out its business processes. Starting from collecting product data only by writing it down in a notebook, product promotion only by word of mouth, the ordering process only via WhatsApp one by one, there are no invoices as proof of orders from customers and buyers. total costs and calculation of estimated courier costs just by using a calculator. As a result, there are many problems in the system that hinder product sales, and even cause losses for the shop. By looking at the existing problems, the idea arose to create a system design. The system design displays features that suit the seller’s needs. However, because there is a lot of competition between cake shops entering the e-commerce business, Wiken Cakes has come up with a website that can help with customer problems, such as providing a sugar reduction feature for customers who are following a diet program. As well as matching color displays to match the cake with the customer’s decorations or dress when celebrating the event. Website design uses HTML, CSS, PHP and Javascript programming languages. Users will carry out system testing. Users who test the system are divided into two, namely customers who will test the main website, and sellers who will test the admin dashboard. After passing testing and recording evaluations, this website was declared useful and easy to use.
creator: Michelle Naomi Yoan Vanessa S.
creator: Tony
creator: Novario Jaya Perdana
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1638
ending page: 1648
doi: 10.24912/ijaste.v1.i4.1638-1648

WEB-BASED APPLICATION TO CLASSIFY STUDENT’S REPORT OF MBKM PROGRAMS IN IBIKFTI
type: item
description: IBIKFTI UNTAR is the Business Incubator and Collaboration of the Faculty of Information Technology at Universitas Tarumanagara. IBIKFTI has limitations through the website in data management of Merdeka Belajar Kampus Merdeka (MBKM) Programs. Based on the challenges, the author initiates to design of a web-based application for registration and data management. The development of the website follows the Software Development Life Cycle (SDLC) Waterfall model with an object-oriented approach adopting Unified Model Language (UML). This application uses PHP for website development and MySQL as the database. The design of a website utilizing classification features for data from the MBKM program, encompassing various categories, has been demonstrated to streamline the reporting, storage, and recapitulation of student data linked to a chosen MBKM program.
creator: Tisa Sudargo
creator: Tony
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1649
ending page: 1656
doi: 10.24912/ijaste.v1.i4.1649-1656

CRYPTOCURRENCY PRICE PREDICTION USING SUPPORT VECTOR REGRESSION
type: item
description: The rise of cryptocurrencies in the wake of the Industrial Revolution 4.0 has changed the economic landscape, providing an innovative alternative to conventional currencies. These digital currencies based on blockchain technology offer unparalleled flexibility, transparency, speed and transaction costs. However, the volatile nature of cryptocurrency prices poses challenges, especially for novice investors. This research explores the application of Support Vector Regression (SVR) models, specifically Polynomial Kernel SVR, to predict cryptocurrency prices. Using real-time data from Yahoo Finance for popular cryptocurrencies such as Bitcoin, Ethereum, Binance Coin, Chainlink, XRP, Cardano, and Dogecoin, this study carefully evaluates various SVR scenarios. The results show that the Polynomial Kernel SVR method, with optimized parameters, achieves an average accuracy of 44.92% as measured by R2 Square and an average error of 11.3% as measured by RMSE (Root Mean Square Error).
creator: Thomas Stephen
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1657
ending page: 1667
doi: 10.24912/ijaste.v1.i4.1657-1667

PLC PROGRAM OPTIMIZATION ON MODULAR PRODUCTION SYSTEM DISTRIBUTION AND PICK & PLACE STATION
type: item
description: Automation is becoming increasingly prevalent in industries, as it is a highly beneficial technology that increases production rates. A control system is an integral part of automation, which helps organize and process instructions or commands. A Modular Production System (MPS) is a unit consisting of different stations that simulate the design of a production system on a small scale before it is implemented in reality. MPS operations are controlled using a PLC that has been programmed using the ladder diagram, which is a commonly used programming language in PLC programming. The PLC program makes the MPS work autonomously, leading to increased work efficiency. This research focuses on optimizing PLC programs for MPS, particularly distribution and pick & place stations, resulting in improved cycle time efficiency and MPS work accuracy. Out of the three programs created, program 3 is the most efficient, with a 100% accuracy level and a cycle time of 11.276 seconds.
creator: Didi Widya Utama
creator: Hilman Owanda
creator: Agus Halim
creator: Zulfan Yus Andi
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1668
ending page: 1674
doi: 10.24912/ijaste.v1.i4.1668-1674

MOBILE-BASED FOOD RECOMMENDATION SYSTEM USING HYBRID FILTERING METHODS
type: item
description: In the era of technological progress, information technology-based applications have changed the way we view and choose food. With more and more choices available, many people face the challenge of trying different foods because they are not sure whether a dish will suit their taste. Therefore, a recommendation system was developed to increase user satisfaction and ease of food selection using the Hybrid Filtering method which combines Collaborative Filtering and Content-Based Filtering with the cascade technique. The analysis carried out on this system will be based on food descriptions which include the composition of the food itself such as taste and main ingredients. Meanwhile, users will be asked to fill in preferences based on food descriptions. The operation of this technique involves making recommendations first using the Collaborative Filtering method. Next, the recommendations from this method are further filtered using the Content-Based Filtering method. To calculate the similarity value between items, the cosine similarity formula is used, and to predict missing ratings, the weighted sum formula is used. The research results show that combining these two methods produces better recommendations than using either method separately. The results obtained from the calculation data show that the value produced to find out how big the error value is between the predicted value and the actual value for ten items is 0.29. Apart from that, a survey was also conducted on respondents, and the findings showed that eight out of ten people stated that the recommendations given were in line with their preferences.
creator: Venny Cyntia
creator: Bagus Mulyawan
creator: Manatap Sitorus
rights: Copyright (c) 2025 International Journal of Application on Sciences, Technology and Engineering https://creativecommons.org/licenses/by-nc-sa/4.0
license: https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2023-12-31
publication date: 2023-12-31
volume: 1
number: 4
starting page: 1675
ending page: 1685
doi: 10.24912/ijaste.v1.i4.1675-1685