DESIGNING VR SHOOTER GAME “HOW FAST” ON GOOGLE CARDBOARD

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Edgar Johan Chuang
Jeanny Pragantha
Darius Andana Haris

Abstract

How Fast is a singleplayer 3D VR shooter game made for Cardboard VR, played on android device and designed to be played for people of all background and ages. The game employs Unity as its game engine, Unity provides a game engine with helpful and popular tools that deliver to various levels of game development, especially indie game developers. Utilizing the methods put forth in "Game Design Second Edition 2004" by Bob Bates as a foundation, we strive to craft an enjoyable game that is both simple and entertaining. Our goal is to structure the development of "How Fast" following these proven and effective methods. “How Fast” is a game designed for casual gamers that likes shooter game and want to test their skill. The game uses 3D graphics as its appearance. It consists of only 1 level or stage, where the players required to kill or shoot as many ghost enemy as possible while approaching closer to the players until the timer runs out. The game is intended for individuals age from 12 and above. The game take place on a open field behind a barn where lots of ghosts coming to hunt the players. Players required to kill as much ghosts as possible while having limited time.

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References

[1] Katie Salen, E. Z. (2004). Rules of Play: Game Design Fundamentals. London: The MIT Press.

[2] Bates, B. (2004). Game Design, 2nd Edition. In B. Bates, Game Design, Second Edition (p. 350). Boston: Thomson Course Technology: Premier Press.

[3] David Paris, S. H. (2017). History Of Video Games. California: Hunnington Beach: Teacher Created Materials.