DESIGNING 2D SHOOTER GAME RICOCHET ON WINDOWS PLATFORM

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Hansen Salim
Jeanny Pragantha
Darius Andana Haris

Abstract

Ricochet is a singleplayer 2D shooter game made for Windows operating system and designed to be played for people of all background and ages. The game utilizes Unity as its game engine, Unity is a very powerful tool used by many beginners or expert game developers, especially indie developers. The development of this game is an attempt to create a simple but entertaining game, The designing process of this game will be utilizing the methods presented in “Game Design Second Edition 2004” by Bob Bates as a foundation of the design of the game “Ricochet” and providing a solid structure for the game development. “Ricochet” is a game designed for casual gamers that likes shooter game. The game has a 2D graphics as its appearance. It consists of 24 levels, with the players requiring to solve the puzzles within each level in order to progress into the next level. In every each of 8 levels the player will encounter a boss that the player requires to fight in order to progress. The game is intended for individuals aged 10 and above. The game follows the story of a spaceship got lost in a rift and got teleported into an abandoned military training space station where it is full of puzzles to be solved in order to leave.

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References

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