Development of a 2D Action Adventure Game with Rhythm Element Named “Omnicaelum, The Way Out”
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Abstract
“Omnicaelum, The Way Out” is an action adventure metroidvania game with rhythm element for Windows. The
story follows a knight trapped in a lost land of Omnicaelum, looking for the way out by defeating enemies
and avoiding traps. The game is made with Unity Game Engine using C# programming language to
write the scripts. The game implements a rhythm system where the timing of the enemies’ and traps’ attack
follows the beat of the background music. Testing was done using blackbox testing, alpha testing by
advisors, and beta testing by surveying 30 respondents. The result showed that the game has an interesting
gameplay and the rhythm feature has been well implemented.
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