E-SPORTS TEAM GROUP COMMUNICATION PATTERN (CASE STUDY OF MPX E-SPORT TEAM IN MOBILE LEGENDS GAME)

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Steven Gani
Wulan Purnama Sari

Abstract

Online games come in a variety of genres, including fighting, adventure, sports, puzzles, and MOBA (Multiplayer Online Battle Arena). The most popular form of gaming today is the MOBA game. One of the most famous MOBA games or being discussed among the general public and especially among students is the Mobile Legends game. The purpose of this study is to find out and describe the forms of group communication patterns that occur in e-sports teams in the Mobile Legends game. This study uses several supporting theories, namely group communication and communication patterns. This research uses a descriptive qualitative approach with a case study method. The research data was obtained through in-depth interviews with five informants from the Madura Prime e-sports team and a literature study. The results of the study show that there is a role of a leader who performs shotcalls in the game which gives a very important role between the players, with the shotcalls given so that they can direct or lead a team to achieve victory in the game. The communication pattern contained in the Madura Prime Ninja e-sports team is a wheel communication pattern in which the wheel communication pattern is centered on a shotcaller or in game leader in the Mobile Legends game.

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References

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