INTERACTIVE TECHNOLOGY IN THE INTERIOR DESIGN OF BOGOR ZOOLOGICAL MUSEUM TO CULTIVATE VISITORS LOVE FOR FAUNA

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Vanessa Vanessa
Mariana Mariana
Franky Liaw

Abstract

Indonesia is one of the largest archipelago countries in the world, so it has very diverse types of fauna. Fauna is a natural wealth that must be preserved, but the Indonesian people do not understand the diversity of fauna that exists and there are few facilities in Indonesia that can educate the public about the richness of fauna, either in the form of information media or tourist facilities in the form of museums. Indonesia has a Zoological Museum in Bogor. The Bogor Zoological Museum has great potential for the development of scientific tourism. However, the lack of interest among Indonesian people in visiting the Bogor Zoological Museum is a real problem. This museum was founded on August 23, 1894. This museum only made slight changes to the materials or physical aspects of the building, making the Bogor Zoological Museum seem ancient and conservative. Therefore, efforts are needed to attract people to visit the Bogor Zoological Museum. This research combines interior design methods and descriptive qualitative research methods. Literature data and empirical data in the form of direct observations of visitor activities and interview results are analyzed and described quantitatively. In designing the interior of the Bogor Zoological Museum, one of the efforts made by the author was the application of interactive technology to the facilities visited by museum visitors. By using Audio Visual Media technology, Projection Mapping, Augmented Reality, Virtual Reality and LCD Touch Technology, it is hoped that visitors will get education and new experiences. Visitors will be invited to explore the world of fauna so that a love for animals arises in each individual visitor by implementing a museum interior that is supported by interactive technology features that will add to the visitor experience.

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References

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