THE APPLICATION OF THEMATIC CONCEPT TOWARDS INTERIOR OF “SEJARAH KEHIDUPAN” ROOM OF MUSEUM GEOLOGI BANDUNG

Main Article Content

Rachel Nethasya
Fivanda
Muhammad Taufiq

Abstract

Indonesia has a variety of tourism destinations including museums. However, over time, the frequency of museum visits in Indonesia has experienced a decline. The museum is one of the historical tourist destinations that educates visitors with cultural wealth., so the existence and relevance of the museum must be maintained, one of which is by paying attention to the interior design. The Museum Geologi Bandung is a cultural heritage museum that provides information about geology and earth sciences. One of the main exhibition rooms is the “Sejarah Kehidupan” room which tells about the development of the earth from its inception until the emergence of humans. The qualitative description method is used to present the results of descriptive analysis of the application of thematic concepts towards the "Sejarah Kehidupan" room of Museum Geologi Bandung. The aim is to find out more about how interior design can support museum needs in terms of display forms, concepts and universal visitor necessity. The design theme used is "a journey through time", adapted to the type of exhibition. The application of the thematic concept will create a unique experience for visitors and take them back to the past to learn about the beginning of the formation of the earth, the processes and changes that occurred in it, including the history of the emergence of all living things. Supported by an attractive interior theme, it will increase the number and demand of visitors to the Museum Geologi Bandung

Article Details

Section
Articles

References

Delfin, D., Koesoemadinata, F., & Fivanda, F. (2019). Nilai Budaya Lokal pada Perancangan Museum Wayang Kota Tua Jakarta. Jurnal Mezanin, 2(1). 64-71. https://doi.org/10.24912/mzn.v2i1.11641

Direktorat Museum. (2008). Pedoman Museum Indonesia. Jakarta: Departemen Kebudayaan dan Pariwisata.

Elgammal, I., Ferreti, M., & Sorrentino A. (2020). Does Digital Technology Improve The Visitor Experience? A Comparative Study in The Museum Context. International Journal Tourism Policy, 10(1), 47-67. http://dx.doi.org/10.1504/IJTP.2020.10029192

Kilmer, R., & Kilmer, W.O. (2014). Designing Interiors 2nd Edition. John Wiley & Sons.

Kristina, A., Ismanto, A., & Meliana, S. (2022). Implementasi Stilasi Bentuk Elemen Alam pada Gubahan Interior Museum Geologi Bandung. Jurnal Mezanin, 4(2). 55-62. https://doi.org/10.24912/mzn.v4i2.19493

Lelo, L., & Laksono, M. A. (2018). Perancangan Desain Interior Museum Seni Rupa dan Keramik Jakarta. Jurnal Desain dan Seni, NARADA 5(2), 11-24.

Meirissa, A. S., Sarihati, T., Haristianti, V. (2021). Implementation of Experience Design on Museum Interiors. Case Study: East Java Cultural Museum. Journal of Architectural Design and Urbanism, 4(1), 1-11. https://doi.org/10.14710/jadu.v4i1.11929

Mufidah, I. (2019). Potret Museum di Indonesia. Kementerian Pendidikan dan Kebudayaan, Sekretariat Jenderal Pusat Data dan Statistik Pendidikan dan Kebudayaan. https://publikasi.data.kemdikbud.go.id/upload/file/isi_8C490746-9C92-411D-90D2-12E8B880856D_.pdf

Purnomo, D. A., Sastrawinata, D., Dianty, A.P. (2022). Langgam Art Deco Pada Desain Interior Maison Teraskita Bandung. Jurnal Arsitektur, SINEKTIKA, 19(2), 184-189. http://dx.doi.org/10.23917/sinektika.v19i2.18255

Wilson, W., Ismanto, A., & Nayadilaga, A.R. (2022). Aplikasi Bentuk Geometris pada Elemen Interior Museum Serangga dan Taman Kupu. Jurnal Mezanin, 5(1). 47-53. https://doi.org/10.24912/mzn.v5i1.23326