THE APPLICATION OF INFORMATIVE MEDIA ON COLLECTIBLES AT THE INDONESIAN NATIONAL MUSEUM

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Kelly Tjahjono
Hafidh Indrawan
Augustina Ika Widyani

Abstract

The National Museum of Indonesia is one of the facilities that provide information about Indonesian culture and history, which is a vital asset of the country. As a place that stores historical facts, the National Museum needs to guarantee its quality so that information can be conveyed correctly. Therefore, the method of delivering information must be easily understood by visitors from various circles. The use of interactive media can make visitors more involved in the experience of visiting the museum so that they get an unforgettable experience as well as get education about collectibles. The design of the Indonesian National Museum aims to make the museum a place that can fulfil an educational function that can convey information effectively and thoroughly to visitors through communicative displays of museum collections. The method used is a descriptive qualitative method as a unit of the design process according to Kilmer which consists of two stages, namely analysis and synthesis. This research resulted in a museum design that provides an interactive and communicative experience for visitors.

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References

Available: https://icom.museum/en/resources/standards-guidelines/museum-definition/

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