AN OVERVIEW OF ONLINE GAME ADDICTION AMONG INDONESIAN EARLY ADULTHOOD DURING THE COVID-19 PANDEMIC

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Mirabella
Sri Tiatri

Abstract

The COVID-19 pandemic has brought about changes in human life, including changes in human behavior related to the use of digital technology. Indonesia is the third country with the highest number of online game players in the world. Excessive use of online games can lead to online game addiction in users. Online game addiction can happen to anyone, including early adults. This study aims to determine the excessive use of online games and the level of addiction in early adulthood during the COVID-19 pandemic. The method used in this study is a quantitative method with cross-sectional design based on descriptive analysis. The sampling technique that is used is the purposive sampling. Participants in this study were early adults with the age range of 18-25 years who played online games as many as 100 participants. The measuring instrument used in this study is The Indonesian Game Online Addiction which consists of 7 questions with a likert scale interval from one to five. The level of online game addiction is relatively high at 47 participants (47%) in early adulthood during the COVID-19 pandemic. It can be concluded that the level of addiction from online game users for participants with an early adult age range 18-25 years is relatively high, with the majority of players being male and female, which are almost equal. For further research, it is recommended to further develop research on online game addiction in early adulthood.

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