KAJIAN GAME TAIPAN DALAM PEMBUATAN MODEL PENGEMBANGAN DESAIN GAME
Main Article Content
Abstract
Article Details
References
Barbarosa, E. F., & Godoy, A. (2010). Game Scrum: an Approach to Agile Game Development. Proceedings of SBGames (hal. 292-295). Florianópolis: SBC.
S., R. A., & Shalahuddin, M. (2011). Rekayasa Perangkat Lunak. Bandung: Modula.
Yasin, V. (2012). Rekayasa Perangkat Lunak Berorientasi Objek Pemodelan, Arsitetektur dan Perancangan. Jakarta: Mitra Wacana Media.
Link, J. (2016, April Kamis). Taipanonline. Diambil kembali dari Taipan Online: http://www.taipangame.com/taipan-online-game.php
Moby Games. (2016, April Wednesday). https://www.mobygames.com/game/Taipan. Diambil kembali dari Moby Games: https://www.mobygames.com/game/Taipan
Fullerton, T. (2008). Game Design Workshop: A Playcentric Approach to Creating Innovative Games. Burlington: Morgan Kaufmann Publishers